The game is so polished and most parts of the game were almost flawless. With added elements such as repulsion gel, propulsion gel, conversion gel, excursion funnels, and thermal discouragement beams, the puzzles are more ingenious than ever.When i would finish tough puzzles, I would always say to myself, "How the fuck did they come up with that and why couldn't I have figured it out before?" Even when Portal 2 gets tough, there is a perfect balance between the difficulty of the puzzles so that even if they take forever to figure out, you aren't frustrated. That's very hard to achieve.
|There are added concepts to the game that make the puzzles even more fun and brilliant.|
|This isn't the same looking Aperture Science you've seen before. Plants are growing, and the facility is collapsing.|
Then there's the co-op. You and your partner in science (or friend, whatever you want to call it) play through a seperate cooperative campign and each person can make 2 portals. That means 4 portals in all. That opens up a vast amount of ideas for test chambers, and when you complete them you appreciate Valve's creativity. The co-op campaign takes place after the events of Portal 2's single player, and you play as one of 2 robots, Atlas and P-Body.
|According to Aperture Science CEO Cave Johnson, Robots are 6 seconds more trustworthy than humans. The key to any cooperative assignment is trust.|
|Just because they're robots doesn't mean they can't show affection.|
With all that being said, a game can't ever be perfect.